GROWTH
PRESENCE
INNATE POWERS
SPECIAL RULES
(PICK ONE)
2024-06-08
COVETS GLEAMING SHARDS OF EARTHCOVETS GLEAMING SHARDS OF EARTH
Push your
Incarna
Gain Power
Card
Gain
Energy
+1
Energy/Turn
1
2
2
3
3
5
5
PREDATORY ROAMING
You have an Incarna ( ). When targeting a land with a power, you
may push towards or into that land. This can enable Range and
targeting requirements.
Once per turn, you may add or move directly to .
ALWAYS SEEKING METAL
Your powers can Find metal ( ): Choose a / without and
attach 1 (for ) or 2 (for ). When that invader is
Destroyed, Removed, or Pushed (but not when Gathered, Replaced,
or otherwise Moved), it Drops its , leaving it unattached.
COLLECTOR OF SPOILS
At , each dropped is attached to . When attached to
is at , Store it in the Hoard. (Follow instructions on your Hoard.)
Add a
Presence
1
+
Card Plays
1
SCENT OF SHINING EARTH
1 Find .
1 2 2 This Power may be .
2 2 2 This Power may target
lands with .
Reclaim
Cards
2
2
3
3
Move
Incarna
3
Gain Power
Card
Add Presence
Near Lair
1
+
Add Presence
At Incarna
0
+
Air Sun
Earth
1
/ +
2 2 3 Add 1 more to a with .
4 Repeat this Power in a dierent target land.
SUMMARY
OF POWERS
USES
OFFENSE CONTROL FEAR DEFENSE UTILITY
COMPLEXITY
2024-06-08
COVETS GLEAMING SHARDS OF EARTH
VERY HIGH
Covets Gleaming Shards of Earth is now a Spirit of avarice, possessiveness,
and violent seizure of things that it wants, but was not always thus. It was
born from a scale of the great Serpent, which came loose and bathed in
the res of the earth. While it was molten, the Spirit remained content.
In me, it grew curious about realms above, and surfaced - into a cave
once used as a skierscale lair. Its form hardened into a great, skierscale-
like body. Its nature also hardened into something like the skierscale’s,
always trying to scavenge or scrounge, or skier in and take what it wants.
And what it wants most of all - more than a sharpling wants carrion! - is
metal, metal, a shining reminder of its me within the earthen deeps.
SETUP:
Place and your Lair marker ( ) on your starting board in your choice of a
Mountain or a land with . Take another 13 presence discs and put them on the
bottom of your Hoard as Treasure Markers. Set aside metal tokens ( ) near
your Hoard.
You start with your 4 Unique Power Cards and 0 Energy.
PLAY STYLE:
Can do nearly anything... if it collects enough metal! Benets from letting
the Invaders build up enough that nding metal is easier, and will tend to
do worse if it prioritizes preventing blight over its core drive.
This is an Apocrypha Spirit, made by Ted Vessenes and R. Eric
Reuss in 2023-2024 as a gesture for European fans coping
with shipping delays on Nature Incarnate. It may be shared.
Apocrypha Spirits are non-canon, and much rougher than
published Spirits. For more info, see tinyurl.com/SI-Apoc. This
Spirit draws from European fairy-tale dragons, so is especially
non-canon... save perhaps as a Dahan storyteller’s interpreta-
tion of Invader tales as a comment on Invader culture.
Art pending
COVETS GLEAMING SHARDS OF EARTH: THE GLEAMING HOARD
2024-06-08
Pretend this is a
totally awesome
looking pile of coins!
Stash your Treasure
Markers spend on
Elements here!
SPECIAL RULES
A HOARD OF PILLAGED SPOILS
You may use your
brought to to Store
Treasure in your Hoard.
Pay the listed cost, then
discard the top minor Power
and place a Treasure Marker
on a space marked with an
element matching that card.
You gain the ongoing benet.
Alternatively, put the Marker
in the coin pile and gain a
permanent element matching
that card. (Discard another
card if it has no elements.)
Gain Energy
+1
Growth 2
Gains:
Gain Energy
+1
Growth 3
Gains:
Requires
Animal
Requires
Air
Requires
Fire
Requires
Earth
Requires
Sun
Requires
Plant
Requires
Moon
Requires
Water
Your Damage-dealing
powers originating from
deal +1 Damage.
A VIOLENT FORM
Your powers originating from
may Push (but not Gather)
Invaders as though they were
/ .
1 for each pushed this way.
A HARROWING FORM
Up to 1 Invader and 1 at do
not participate in ravage.
AN IMPOSING FORM
VIOLENT OUTBURST
1
ANY
1 1 1 Damage.
2 2 1 Damage.
3 2 3 1 Damage. 1 .
HARROWING GAZE
1
ANY
1 1 1 Push 1 / .
2 1 2 Push 1 / .
3 3 3 Push 1 / . 1 .
IMPOSING DEMANDS
1
MATCHES
INVADER CARD
1 1 1
Find .
2 1 2
2 if Invaders are present.
3 2 3
1 Damage. Push 1
.
Put your Elements
here!
1 1 2 2 3 3 4 4 5 5 6 6 7